Overwatch 2’s seasonal model has revitalized Blizzard’s hero shooter with a steady stream of new content to enjoy and rewards to earn, and Season 4 is continuing that trend. When it goes live in a few days, the new season will bring original gameplay content, a new support hero, a fresh Battle Pass, and other additions to players on Xbox, Windows PC, and every other platform Overwatch 2 is available on.

If you’re interested in checking out what’s coming in Season 4, we’re here to help with all of the details. Here’s a comprehensive overview of everything we know about the season, including its release date, events, Battle Pass rewards, balance changes, and more.

Overwatch 2 Season 4: Release date and launch time

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Blizzard has confirmed that Overwatch 2 Season 4 is scheduled to go live on April 11, 2023. At this time, Season 4’s Battle Pass will replace Season 3’s, and the new support hero Lifeweaver will also become available to unlock and use in Overwatch 2’s various game modes.

In terms of when Season 4 will launch specifically, the developers have announced the update will be deployed at 11:00 a.m. PT / 2:00 p.m. ET in a new Season 4-focused blog post. Accounting for Daylight Saving Time, this is usually when most Overwatch 2 patches — including the start of new seasons — are released.


Note that since Overwatch 2 updates are global, Season 4 will begin earlier or later in  the day in your region depending on which time zone you live in. In the table below, we’ve listed when the season will likely go live in each major time zone.

Swipe to scroll horizontally
Time zone Release time
Pacific Time (PT) April 11, 11:00 a.m.
Mountain Time (MT) April 11, 12:00 p.m.
Central Time (CT) April 11, 1:00 p.m.
Eastern Time (ET) April 11, 2:00 p.m.
Brasilia Time (BRT) April 11, 3:00 p.m.
Universal Time Coordinated (UTC) April 11, 6:00 p.m.
British Summer Time (BST) April 11, 7:00 p.m.
Central European Summer Time (CEST) April 11, 8:00 p.m.
Moscow Time (MSK) April 11, 9:00 p.m.
Gulf Standard Time (GST) April 11, 10:00 p.m.
Indian Standard Time (IST) April 11, 11:30 p.m.
Singapore Standard Time (SNST) April 12, 2:00 a.m.
China Standard Time (CST) April 12, 2:00 a.m.
Japan Standard Time (JST) April 12, 3:00 a.m.
Australian Eastern Standard Time (AEST) April 12, 4:00 a.m.
New Zealand Standard Time (NZST) April 12, 7:00 a.m.

Overwatch 2 Season 4: Roadmap and events

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Previous Overwatch 2 seasons have included a wide variety of both new and returning events, including Season 1’s Junkenstein’s Revenge: Wrath of the Bride, Season 2’s Winter Wonderland, and Season 3’s hilarious Valentine’s Day-themed Loverwatch dating sim. Season 4 is no different; in fact, it will feature more events than any season previous.

Below, we’ve listed each of these events, as well as when Blizzard says they’ll be available to enjoy during Season 4. We’ve also included all the details we know about each one, including gameplay offerings, rewards, and more.

  • Thai New Year: April 11 to April 25
  • Twitch Makes Overwatch — Talantis: April 25 to May 1
  • Starwatch Galactic Rescue: May 9 to May 22
  • Battle for Olympus: May 23 to May 29
  • Symmetra Challenge: May 30 to June 6

Thai New Year and ‘B.O.B. and Weave’

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Season 4’s first event is Thai New Year, an affair that celebrates both the holiday and the arrival of Lifeweaver in Overwatch 2. While it’s active between April 11-25, all players can experience a special Arcade mode called « B.O.B. and Weave. » In this 3v3 Team Deathmatch mode, everyone plays as Lifeweaver and each team gets a B.O.B. that they can pull around the map with the Life Grip ability. 

As they play, fans will be able to complete event challenges in order to earn rewards for Lifeweaver and other Thai New Year-themed items.

‘Twitch Makes Overwatch’ Talantis map

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Last December, Overwatch 2 Game Director Aaron Keller and Art Director Dion Rogers hosted a « Twitch Makes Overwatch » livestream in which the audience helped them design a new control map. Viewers decided on an underwater Talon base set in the ruins of Atlantis « complete with death pits, jump pads, and lots of giant fish. »

Overwatch 2’s developers have finished building this non-canon map, and to celebrate, it’s being made playable in the Arcade from April 25 to May 1.

Starwatch: Galactic Rescue

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From May 9 until May 22, a « space opera PvP event » will be hosted on a reworked version of the Horizon Lunar Colony map. In it, you’ll be able to play as a number of different heroes and ally with the Watchers (Space Prince Lucio, Extraterrestrial Winston) or the Infinite Empire (Infinite Ace D.Va, Seer Mercy) as they go head-to-head.

The event’s mode is called Starwatch: Galactic Rescue, and you’ll « battle your way through new objectives (and surprises!) » while playing. Starwatch challenges will also be available during the event, and completing them will net you some free event rewards. Interestingly, a new comic will be released when the event goes live as well.

Battle for Olympus returns

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Overwatch 2’s Battle for Olympus mode from Season 2 is returning in Season 4, with the Greek mythology-themed version of Deathmatch slated to be available from May 23 to May 29. In Battle for Olympus, you can play as Ramattra, Roadhog, Reinhardt, Junker Queen, Pharah, Widowmaker, and Lucio, all of which have been empowered with the divine abilities of Greek gods. The mode will play exactly like it did in Season 2, although Blizzard is adding a new Team Deathmatch version of it for folks that want an alternative to the free-for-all ruleset.

Symmetra Challenge

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Blizzard says some other events are coming later in Season 4, with one of them being called the « Symmetra Challenge. » It’s unclear what exactly this event will entail, though we know that by completing its challenges you’ll be able to earn the Gardening Symmetra Legendary skin and « other spring-tastic rewards. » The event is scheduled for May 30 to June 6.

Overwatch 2 Season 4: Battle Pass skins, rewards, and price

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A new season means a new 80-tier Battle Pass for players to progress through, and while we don’t have many concrete details yet, we do know that Season 4’s Battle Pass has a galactic space theme. This is because the latest official blog post about Season 4 directly states that the Battle Pass has « out-of-this-world space opera cosmetics. »

Notably, some skins from the Starwatch: Galactic Rescue event are confirmed to be rewards from the Battle Pass. While the standard Battle Pass will be free, the Premium Battle Pass will cost 1,000 Overwatch Coins, or $10 worth.

In addition to cosmetic rewards, Season 4’s Battle Pass will also presumably have Overwatch Credits available across both of its reward tracks. This currency can be used to unlock legacy items from the original Overwatch, and in Season 3, 1,500 were available on the Free track, while 500 could be earned from the Premium one. Season 4’s Battle Pass is expected to have the same.

As soon as we know all the rewards available from each tier of the Battle Pass, we’ll update this section with that information.

Season 4 Mythic skin: Galactic Emperor Sigma

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Overwatch 2 Season 4’s new Mythic skin is Galactic Emperor Sigma, an up-armored sci-fi outfit that makes the character look like the leader of a powerful intergalactic organization (probably the Infinite Empire from the Starwatch event, based on the name). You can view it in the image above.

Like previous Mythic skins, you’ll be able to customize quite a bit about Galactic Emperor Sigma. Several options are available for the design of his Hypersphere weapons, helmet, and armor, and you can switch between three color schemes: gray/gold/purple, white/light gray/turquoise, and tan/black/red.

Other Overwatch 2 Season 4 skins

Between the contents of the Battle Pass, the Shop, and the various bundles that will be available to purchase throughout the season, there will be a ton of new skins that players can acquire in Season 4. We’ve included all the ones we spotted in the Season 4 trailer in the image gallery above.

The trailer confirms that the new Hanzo and Japanese-themed Lifeweaver skins will be available from the Battle Pass, while the new Widowmaker skin, the second new Lifeweaver skin, cardboard Reinhardt, Pinocchio-style Zenyatta, and robotic Junkrat and Roadhog will all be exclusive to the Shop. Beyond that, we don’t know for sure what you’ll need to do to acquire the rest of these skins, though we do know that at least some of the Starwatch-themed ones will be included in the Ultimate Battle Pass Bundle that was shown on the official season roadmap. We’ll update this article with more concrete information once Season 4 actually launches next week.

Overwatch 2 Season 4 new hero: Lifeweaver

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Arguably the most exciting part of Season 4 is the arrival of Overwatch 2’s latest support hero, Lifeweaver. Note that since we’ve created a Lifeweaver hero guide that goes over all of the character’s abilities, lore, and more in-depth, we’ll keep things brief here.

Similar to Ana, Lifeweaver can both enhance allies and disrupt enemies with his abilities. Petal Platform allows him to throw down a platform that raises up whenever an ally or enemy steps on it, which can be used both to lift teammates to high ground and to nullify foes using ground-based abilities like Orisa’s Terra Surge. Life Grip, meanwhile, allows Lifeweaver to shield a teammate and rapidly pull them towards him. While its primary utility is saving allies stuck in dangerous positions, it can also be used to pull them into groups of foes, giving it some synergy with Overwatch 2 heroes like Reaper and Pharah that have powerful damage Ultimates. There’s also Rejuvenating Dash, a dodge-style move that also lightly heals Lifeweaver when used.

Lifeweaver can use his Thorn Volley attack to defend himself with streams of sharp projectiles, while chargeable Healing Blossom projectiles serve as the character’s primary source of healing. Lifeweaver can also heal teammates when he dies thanks to the Parting Gift passive that leaves behind a health pickup, though it’s important to note that enemies can snag it for themselves as well. Finally, Lifeweaver’s Ultimate, Tree of Life, allows him to create a large tree anywhere on the map that periodically burst heals nearby allies. The Tree of Life can also be used to block enemy damage, abilities, and players, making it a decently effective shield or area denial tool.

To unlock Lifeweaver, you’ll need to purchase the Season 4 Premium Battle Pass or reach Tier 45 on the Free reward track of the Battle Pass. However, he’ll also be playable for everyone for a limited time once Season 4 goes live on April 11. If you’re on the fence about buying the Premium Battle Pass to get access to Lifeweaver instantly, try him out at the start of the season and see if you like him or not.

Overwatch 2 Season 4: Patch notes and balance changes

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In addition to all of the content mentioned above, the Season 4 update is also introducing some Overwatch 2 hero changes and several other tweaks and improvements. Ahead of its arrival, Blizzard has shared a preview of the patch notes. These include some small nerfs to Sigma, Reinhardt, and Cassidy, the reversion of the controversial Mercy changes from Season 3, a sizable rework to Brigitte’s Rally Ultimate, and more.

Below, you’ll find the full Season 4 patch notes, taken directly from the official Overwatch 2 forums.


Fight for a better future in Season Four! Our newest Support hero Lifeweaver, who hails from Thailand and wields biolight, enters the fray. Take combat to the cosmos with the new Battle Pass featuring Mythic Space Conqueror Sigma, and earn free rewards in events happening throughout the season.


Scientist, artist, and activist: Overwatch 2’s latest hero entwines the beauty of nature with the practicality of science. He dreams of healing the world.


Lifeweaver has been added to the line-up.

  • Healing Blossom
    • Hold to charge a healing burst. Release to heal a targeted ally.
  • Thorn Volley
    • Rapidly fire a spread of projectiles.
  • Petal Platform
    • Throw a platform that springs upwards when stepped on.
  • Rejuvenating Dash
    • Dash toward your traveling direction and lightly heal yourself.
  • Life Grip
    • Pull an ally to your location, protecting them as they travel.
  • Tree of Life
    • Place a tree that instantly heals allies upon sprouting and continues healing periodically as it lives.
  • Parting Gift (Passive)
    • On death, drop a gift that heals the first enemy or ally to pick it up.


This patch is a rebase and will require a large download for all platforms.


Added a setting to select custom colors for health, armor, shields, and overhealth in health bars. Improved preview feature for custom color settings with different preview backgrounds.


Regrouping with your team after getting stranded in a spawn room has never been easier! Spawn rooms that shut down due to capturing or losing an objective will now remain partially active for 7 seconds. While you still can’t change heroes in these spawn rooms, other new features have been activated. In these “stranded spawns,” the doors remain locked to the opposing team, the healing field remains active, and you can now use the Interact key to instantly teleport to the new active spawn room.


Backfilling players in Unranked modes will now prioritize finding players closer to the skill level of the other players in the match. Minor optimizations for large groups improving matchmaking quality.



Players will now be required to win 25 Competitive matches before being eligible to enter the Top 500 leaderboard for a specific role, queue, or region.

Developer comments: Previously, we only required 25 games to be completed regardless of winning prior to becoming eligible for the Top 500 leaderboards; however, this change should help make sure that players are consistently pushing toward winning matches, which should help ensure the leaderboards have the best players in each region.


Matches left in different Competitive queues are still considered separate for purposes of determining the lengths of suspensions or receiving a seasonal ban from Competitive Play.

The start of a new Competitive season also no longer fully resets the severity of these suspensions and bans. This should hopefully prevent players from leaving Competitive games at the end of a season without facing meaningful consequences at the start of the next.

Matches left in Competitive Play will also have a more negative effect on a player’s Skill Tier and Division after a 5-win Competitive Update.


The number of Competitive Points (CP) rewarded for a win in Competitive Play has been changed from 15 to 25.

The number of Competitive Points earned from seasonal challenges based on your final seasonal rank has also been updated. Games played after your last Competitive Update during a season will still count towards your final seasonal rank. You must still compete in the season’s Competitive Play Qualification challenge to receive bonus Competitive Points.

  • Ending in Bronze will now earn 300 Competitive Points (previously 65)
  • Ending in Silver will now earn 450 Competitive Points (previously 125)
  • Ending in Gold will now earn 600 Competitive Points (previously 250)
  • Ending in Platinum will now earn 800 Competitive Points (previously 500)
  • Ending in Diamond will now earn 1000 Competitive Points (previously 750)
  • Ending in Masters will now earn 1200 Competitive Points (previously 1250)
  • Ending in Grand Masters will now earn 1500 Competitive Points (previously 1750)


Seasonal Competitive titles earned from challenges now distinguish between whether they are earned in Open Queue or Role Queue. For example:

  • Ending in Diamond rank in Open Queue will earn the “Diamond Open Challenger” Title
  • Ending in Diamond rank in Role Queue will earn the “Diamond Role Challenger” Title

Developer Comments: The goal of these changes is to prevent confusion about a player’s rank from the previous season if they participate in multiple Competitive queues.


The initial loading screen that shows all the participants of Competitive matches will now show an icon at the top of the screen representing the average Skill Tier and Division of all players in that match. This should provide players with a better comparison of their own rank to other players in the match.


Starting with Season Four, a player’s Competitive Play rank will no longer be reduced at the beginning of a season. Furthermore, the effects of this reduction of rank from previous seasons will also be removed. Depending on how many games they played during the previous season, most players will see their skill tier and division increase. A player’s skill tier and division at the beginning of Season 4 will now closely match the matchmaker’s estimate of your current skill.

Developer Comments: The previous seasonal rank decay was causing considerable confusion for players, who would see players in their Competitive games who did not appear to be of a similar rank. Often these players were actually of similar skill, but they had not played enough games during the season to compensate for the initial decay.


Both the Competitive progress and Competitive update screens will now include information about a player’s losses and ties as well as their wins.

The Competitive Update screen will also now provide players with an indication of their current percentage progress within a skill division. This will hopefully make it more clear how the results of games played during the update affect a player’s Skill Tier and Division.

It is possible for players to have a positive win/loss record, but not go up a skill division because the progress occurs entirely within a single division. This new message will allow players to see that they did in fact make positive progress, just not enough to reach a new skill tier or division.

There is also a similar message with Competitive Updates for players who are Grandmaster 1, but not yet on the Top 500 leaderboard. This should provide those players with feedback about their progress towards earning a spot on the Top 500 leaderboard.




  • Armor health reduced from 300 to 250
  • Base health increased from 175 to 200

Developer Comment: Reinhardt has been overperforming after the recent increases to his offensive capabilities. Those changes have been playing well, so to adjust his overall power, we’re reducing his overall health through this armor reduction.


  • Accretion
    • Impact damage reduced from 60 to 40 (80 damage total with explosion)
    • Knockdown duration increased from 0.8 to 1.1 seconds

Developer Comment: Like Roadhog’s Chain Hook, Sigma’s Accretion and primary fire combo can be highly lethal and can feel like a guaranteed kill against 200 health targets. We’re reducing the damage slightly to require an additional volley of primary fire but are also increasing the stun duration to provide allies with more opportunity to follow up on successful impacts.



  • Base health reduced from 225 to 200
  • Magnetic Grenade
    • Damage reduced from 131 to 120

Developer Comment: Magnetic Grenade only requiring one additional primary fire shot after sticking to a target was too reliable to execute on, even though it only works at close range. We’re reducing the total damage on Magnetic Grenade, evenly split between the direct target damage and explosion. The reduced falloff-damage buff his primary fire received recently enables Cassidy to play from safer engagement ranges now, so we’re reducing his health back to 200.


  • EMP can now disable Blizzard

Developer Comment: We are expanding what Sombra’s EMP turns off to keep it consistent with how it affects other device-controlled ultimates.



  • Sleep Dart
    • Maximum duration on Tank heroes reduced 30%, from 5 to 3.5 seconds

Developer Comments: We’ve been watching how effective Sleep Dart has been in 5v5 gameplay. It hasn’t been overly disruptive as a whole, but since it is significantly more reliable to land against Tank heroes due to their large hit boxes and even more valuable to do so with only one tank on the field, we’re reducing its maximum duration against those targets.


  • Rally
    • Brigitte now gains 100 restorable armor health pool for the duration of Rally
    • Brigitte no longer gradually builds temporary health like her nearby allies
    • Rally now upgrades her Barrier Shield, increasing both its size and health
    • Barrier health increased from 300 to 750 during the ultimate
    • During Rally, Shield Bash now impacts multiple enemies and briefly stuns them
    • Bonus movement speed reduced from 30 to 15%
  • Repair Pack
    • Range reduced from 30 to 25 meters

Developer Comments: Rally lost some of its power with the change from granting allies additional armor to temporary health, and overall took a relatively long time to build up its defensive benefits. This rework is intended to keep it as a defensive ultimate ability but with a more immediate impact due to gaining an increased armor health pool upfront and the enhanced barrier, which can be utilized to block for teammates while their temporary health builds or interrupt enemies with the stun.


  • Caduceus Staff
    • Healing-per-second increased from 45 to 55
    • Healing is no longer increased for allies under half health
  • Guardian Angel
    • Cooldown reduced from 2.5 to 1.5 seconds
    • Jump and Crouch cancel active ability state duration increased from 1.0 to 1.5 seconds
    • The Jump and Crouch cancel active ability state can no longer be manually interrupted to begin the cooldown early
  • Valkyrie
    • Support role passive healing is now active for the duration of Valkyrie

Developer Comment: The recent increase to Guardian Angel’s jump-cancel mobility still needs to be kept in check in some way, but while the last iteration was simple, it also had some unintended effects, such as not being ready to use GA again after flying in and using Resurrect. This revision provides more flexibility, and allows Mercy to opt into an additional 1.5 second cooldown when using the increased mobility from the jump/crouch cancel options or otherwise waiting for the base cooldown time.

The increased healing multiplier condition on Caduceus Staff was intended to help Mercy players feel more agency in trying to save critical-health allies and to add depth to the healing mechanic without changing the total time to heal to full health. However, the overall rebalance of the healing values received significant negative feedback, both from those playing as Mercy and those playing against it. There wasn’t a satisfying middle ground where we could reduce the potency of this effect while still having it feel impactful, so we’re reverting it.


  • Fade
    • Can now be activated during Coalescence
  • Coalescence
    • Bonus movement speed reduced from 50 to 40%
  • Biotic Grasp
    • Lingering heal duration increased from 2 to 3 seconds

Developer Comments: Being able to use Fade during her Coalescence ultimate gives Moira more playmaking ability by being able to reposition even more quickly and avoid potential threats with quick reactions. Due to the more spread-out playstyle of 5v5, we’re increasing the lingering heal duration from her primary fire, meaning it will heal more in total.



Map Pools have been disabled, all maps are now in rotation


You designed it, we built it: an underwater Talon base with jump pads, pit traps, giant fish, and waterfalls.

Talantis will be playable for a limited time from April 25th through May 1st.


  • Push
    • New Queen Street – Dawn (New)
    • Colosseo – Morning
    • Esperança – Morning
  • Hybrid
    • Blizzard World – Morning
    • Eichenwalde – Morning
    • Hollywood – Night (New)
    • King’s Row – Evening
    • Midtown – Morning
    • Numbani – Morning
    • Paraíso – Morning
  • Escort
    • Dorado – Night
    • Havana – Night
    • Watchpoint: Gibraltar – Evening
    • Junkertown – Morning
    • Circuit royal – Morning
    • Rialto – Morning
    • Route 66 – Morning
    • Shambali Monastery – Night
  • Control
    • Antarctic Peninsula – Night
    • Busan – Morning
    • Ilios – Morning
    • Lijiang Tower – Night
    • Nepal – Morning
    • Oasis – Evening



There are three new Workshop actions allowing you to create either a fully functioning projectile or a cosmetic projectile effect:

  • Create Projectile
  • Create Homing Projectile
  • Create Projectile Effect

Additionally, there is a corresponding workshop extension that enables 19 projectile visual effects.



  • Fixed a bug in Competitive Modes that resulted in the rank-up animation playing when a player was actually ranking down
  • Fixed a bug where Relative Aim Sensitivity was unable to be set to a value of 0%
  • Fixed a bug where Hero Options could become unresponsive if modified during the respawn period
  • Fixed an issue where some map preview images were missing from Game Reports and Replays
  • Fixed Streamer Mode failing to obfuscate BattleTags in some cases
  • Fixed an issue with Custom Game Browser sorting by decreasing ping by default
  • Fixed an issue where the round transition screen in Competitive could break when played on 21:9
  • Fixed a bug with the Round Transition screen being significantly darker if you had colorblind options enabled
  • Fixed a bug that could cause the camera to become displaced if you used a Souvenir as you loaded into the map
  • Fixed a bug that prevented you from navigating the Endorsement UI while on the Challenge Progress Screen
  • Fixed a controller/gamepad issue that prevented players from accessing the While you Wait menu unless the middle card on screen was highlighted first


  • Circuit Royale
    • Fixed multiple lighting issues in Circuit Royale
  • Hanamura
    • Fixed multiple cases of lighting and geometry
  • Ilios
    • Fixed areas in Ilios where players could become stuck
  • New Queen Street
    • Fixed multiple cases of lighting an geometry in Toronto
  • Oasis
    • Fixed areas in Oasis that blocked players and gameplay
  • Shambali Monastery
    • Fixed areas in Shambali Monastery that allowed players to stand in unintended locations


  • Ashe
    • The Raijin skin has been adjusted so that Ashe’s Viper no longer takes up a large amount of screen space when scoped in
    • Fixed a bug that allowed Ashe to gain Ultimate while B.O.B was active
  • Bastion
    • Fixed a bug where some abilities were able to interact with Artillery’s targeting reticle
    • Fixed a bug where Bastion’s attack animations could appear sped up (though they actually weren’t) after the effects of Kitsune Rush expired
  • Cassidy
    • Fixed in a previous update – Fixed a bug with Cassidy’s Deadeye not taking armor mitigation into account which resulted in a Killing Blow before the enemy was marked with a skull
    • Fixed in a previous update – Fixed a bug where the damage from Deadeye could be multiplied by reacquiring the same target before Deadeye completed
  • Doomfist
    • Fixed an issue with Seismic Slam not always registering when used on uneven surfaces
  • Echo
    • Fixed an issue with Echo’s Duplicate sometimes failing when duplicating a D.Va as she casts Self-Destruct
  • Genji
    • Fixed an issue where some abilities did not function correctly after being Deflected by Genji
  • Kiriko
    • Fixed an issue where in some cases Swift Step would fail to teleport the player
    • Fixed an issue with Kitsune Rush appearing orange to enemies if Kiriko had ‘Terrible Tornado’ equipped
    • Fixed invisible entities within Kiriko’s ultimate Kitsune Rush being pingable for a brief duration
  • Mercy
    • Fixed a bug that allowed Mercy, when using Valkyrie to clip for extended periods into the environment and prevent critical shots
    • Fixed an issue where Mercy could negate the effects of Rocket Punch in some cases
    • Fixed an issue with Mercy’s footsteps being extra quiet while crouched
  • Moira
    • Fixed an issue with Moira’s hand animations breaking during gameplay
  • Orisa
    • Fixed a bug with the art on Orisa’s Forest Spirit Spear
  • Pharah
    • Fixed an issue with the Barrage play of the game not using custom rockets from the selected skin
  • Roadhog
    • Fixed an interaction with Whole Hog and Hook where the hook would clip into the camera of the hook’s target
  • Sigma
    • Fixed a bug with Gravitic Flux picking up reviving heroes just before the Revive completes
    • Fixed a typo in Kinetic Grasp’s tooltip. It now correctly states it grants ‘extra health’
  • Sombra
    • Fixed a bug with Sombra’s footsteps remaining silent to players who had detected her
  • Torbjorn
    • Fixed a bug where Molten Core projectiles could become stuck in the air if deflected with Orisa’s spear
  • Tracer
    • Fixed a bug where in some cases Tracer would not get all her Blink charges back upon respawn
  • Widowmaker
    • Fixed a bug where Venom Mine would be missing a team color if Widowmaker was wearing an Away OWL Skin
  • Zarya
    • Fixed an issue where Zarya would not receive charge from Brigitte’s Shield Bash
  • Zenyatta
    • Fixed an issue where Zenyatta’s ability prompts on target characters being reversed when using a gamepad/controller
    • Fixed an issue where Orb of Discord could appear team-colored Blue when applied to an enemy

Overwatch 2 Season 4: Trailer

You can watch the trailer for Overwatch 2 Season 4 with the embed above. The trailer shows off much of what the new season has in store for players, including its cosmetics, events, and more.

Overwatch 2 is one of the best Xbox games on the market for fans of multiplayer shooters, and it’s available now on Xbox Series X|S, Xbox One, Windows PC, PS5, and PS4. Season 4 is scheduled to go live on April 11, 2023, at which point both Lifeweaver and the new season’s Battle Pass will become available. If you’re a new player and want a head start on progression, consider getting the Ultimate Battle Pass Bundle once Season 4 comes out. It includes Premium Battle Pass access, 20 instant Battle Pass levels, 2,000 Overwatch coins, and a Beekeeper Sigma skin.

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