Season 4 of Modern Warfare 3 and Warzone arrives today, and the latest patch notes detail all the big changes for this new season of Call of Duty. Season 4 includes perks changes, a higher player count in standard battle royale, and plenty of weapon balancing.

The new season launches with two new weapons in the battle pass, more operators, two multiplayer maps, new game modes, as well as more perks and killstreaks. More details on Season 4 content can be found here.

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Now Playing: Modern Warfare III & Warzone – Official Season 4 Launch Trailer

The patch notes include weapon balancing for Modern Warfare 3’s multiplayer, including a huge nerf for the popular BP50 assault rifle. The gun now has a 4% decrease to movement speed and sprint speed, as well as a 13% reduction to the maximum damage range, 11% less near-medium damage, and 8% decrease to the medium damage.

Several submachine guns are buffed to have increased damage ranges, with the list including Season 3’s FJX Horus, the RAM-9, AMR9, Rival-9, HRM-9, Striker-9, Striker, and WSP-9.

A few perks are corrected in the big update. It fixed an issue with the Gunslinger Vest, which previously caused Throwing Star kills not to refresh stamina, and it corrected the issue that caused Throwing Star kills not to trigger health regeneration with the Compression Carrier Vest equipped.

Season 4 also makes several adjustments to killstreaks, which should hopefully make them feel more effective. The Precision Airstrike now has a 17% increase to the explosive damage radius, the Cruise Missile received a 50% increase, and the SAE has a 7% increase to the explosive damage radius as well. For the Carpet Bomb, the streak is decreased in price from 10 kills or 1,250 score down to eight kills or 1,000 score, the explosive damage radius is increased by 25%, and the flight speed of the bomber is now 40% faster.

On the Zombies side, the update includes several fixes for bugs and stability issues. This includes a correction for a bug that previously prevented players from activating the third punching bag in the Tattered MMA Gloves attunement challenge, and fixes a problem that previously caused a loss of weapons when dying while the Juggernaut suit was active.

Season 4 roadmap
Season 4 roadmap

The big highlight for Warzone’s Season 4 update is the raised player count in standard battle royale mode, with the increase from 100 to 120 players per match. The developer addresses these changes by saying, « Player feedback continues to indicate a desire for more action. So with that in mind, we have made the necessary changes to accommodate a higher player count without disrupting the delicate balance » of the matches.

Changes also arrived to the Urzikstan map. Exit hatches were added to the open bunkers to provide an additional escape route, and the Gulag now has a silo setting with four different map layouts to provide more variation to the 1v1 arena. A circle change is also made to delay the time before the initial circle begins to shrink on the map, which is increased from one to two minutes, and the developer says this change was made to give players more time to find bunkers and also adjusts the match pacing to fit 120 players.

A stealing feature is added to the Champion’s Quest nuke challenges across all maps and modes. When a team with the Champion’s Quest contract is fully eliminated, the quest tablet will drop and the first team that interacts with the tablet can now steal the contract and continue the quest.

The full patch notes for Modern Warfare 3 and Warzone can be found below, as shared by Activision.

WELCOME TO SEASON 4

Welcome to Season 4 of Call of Duty: Modern Warfare III!

Before you jump into all of the new content this Season offers, read the Patch Notes below for the latest balance adjustments, gameplay improvements, bug fixes, and other changes.

Pre-download the Season 4 update now on all platforms and get started at 9 AM PT.

NEW MAPS

The fog of war goes global. Take to the streets of Tokyo and Paris at the launch of Season 4, then look for desolate and disgusting arenas later in-season.

  • Tokyo
  • Paris
  • Incline (In-Season)
  • Das Gross (In-Season, Variant)

NEW MODES

Several new and fan-favorite Modes debut in MWIII in Season 4. Look out for weekly Playlist Updates to know when your favorite Modes arrive.

  • Demolition
  • Hyper Cranked
  • Cache
  • Mutation
  • Headshots Only
  • Havoc

NEW WEAPONS

Alongside returning icons, fresh new weaponry is on the horizon in Season 4.

Kar98k (Battle Pass, Marksman Rifle)

This modernized version of a WWII bolt-action rifle is powerful and accurate. High damage output with a slow rate of fire.

Superi 46 (Battle Pass, Submachine Gun)

This pistol-caliber carbine chambered in 4.6x30mm is designed to give impressive stopping power with a skeletonized, lightweight frame. Exceptionally adaptable, this weapon can be modified to excel in most combat scenarios.

Reclaimer 18 (Battle Pass, Shotgun, In-Season)

A tactical shotgun that can be fired in both pump-action and semi-auto modes. Pump-action provides superior range while semi-auto increases fire rate.

Sledgehammer (Weekly Challenge, Melee, In-Season)

Smack some heads with this hammer claw bar Melee weapon with unique attack modes.

NEW AFTERMARKET PARTS

Eight all-new Aftermarket Parts arrive throughout the weeks ahead in Season 4. Every one of which is a fully-fledged conversion kit for fan favorite weaponry.

JAK Harbinger Kit (M4 Assault Rifle)

This .50 Cal conversion kit for the M4 is an extremely deadly, quick-kill weapon. The slow fire rate, drop in bullet velocity, and a significant increase in recoil will require a careful hand.

JAK Gunslinger (Basilisk Handgun)

A frame and cylinder conversion that allows the revolver to hold eight rounds of .357 ammunition with an exceptional increase to rate of fire and a near instantaneous trigger action.

JAK Volkh (KV Inhibitor Sniper Rifle)

A meticulously crafted stock and receiver modification that updates the weapon to fire a two-round burst at minimal MOA dispersion, making every trigger pull count.

JAK Scimitar Kit (FJX Horus Submachine Gun)

Improved range and recoil are standard with this aftermarket kit which also unlocks the use of a high-capacity drum mag for the FJX Horus.

JAK Thumper-656 (RGL-80 Launcher)

An improved long barrel for an infantry-carried grenade launcher. Fires projectiles at higher velocities and distances. Compatible with a wider variety of launcher projectiles.

JAK Requiem (Kastov 762 Assault Rifle)

A counter-balanced rifle system designed to completely eliminate vertical recoil.

JAK Decimator (Lachmann Shroud Submachine Gun)

This modification allows the Lachmann Shroud to fire in full auto.

JAK Intimidator (Renetti Handgun)

Slow down your fire rate and take more deliberate shots with this modification that changes the Renetti to a single-shot weapon.

NEW KILLSTREAKS

Powerful new armaments join the Killstreaks arsenal in Season 4.

Loitering Munition – 8 Kills (1,000 Score)

An unmanned rocket equipped drone loiters over the targeted areas. On each activation the drone selects the targeted location with the largest number of viable targets to bombard with rockets. Can be activated up to three times.

I.M.S. – 7 Kills (875 Score)

The Intelligent Munitions System is loaded with 4 smart explosives that eliminate enemy personnel and vehicles within range. When triggered, it will eject an explosive upwards, which then locks onto its target and propels towards them.

Missile Drone – 11 Kills (1,375 Score)

Piloted drone that fires guided missiles.

DNA Bomb – 25 Kills

Call in a DNA altering bomb that eliminates the entire enemy team without ending the match.

NEW PERKS

Tailor Loadouts to your playstyle with new Vest and Gear Perks.

Mission Control Vest

  • Reduces kills required by 1 and score required by 125 for streaks.
  • Earn 1 kill or 125 score for every 2 Kill Assists or Cross Fire Assists.

Duplicate effects do not stack. If equipped with Mission Control Comlink, gain the effects of High Gain Antenna.

Compression Plate (Gear)

Immediately regen health after a Primary, Secondary, or Throwing Knife/Star kill. Objective captures also trigger health regen.

NEW OPERATORS

Mysterious new figures join Kortac and Specgru in Season 4. Which side are you on?

Void

A Jane Doe, nicknamed Void, has a mysterious mutation that alters her memory. Further study is needed. She remains under close surveillance.

Hammer

Manoel was the youngest of three siblings by a large margin. Growing up, he was often called the “accident,” though his father would assure him that yes, he may have been an accident, but he was a happy one.

When Manoel was twelve-years-old, and his siblings long gone from the home, his father gifted him a puppy – a Brazilian Mastiff, to name and care for.

Manoel named the puppy Hammer, and they did everything together. Wanting to be with Hammer for as long as possible, Manoel trained him as a working dog, and enrolled in the military with Hammer by his side. First, he was part of the Guard Battalion utilizing Hammer as a guard dog, and later, moved his way into the Brazil Special Operations where Hammer’s hunting and tracking skills became invaluable in chasing down targets.

One day, on a tracking mission, Hammer was killed in action by the SpecGru organization. Manoel took Hammer’s name as his own callsign, and vowed revenge. He joined KorTac to do it and promised to never work with another K-9 unit, and to avenge his dog.

Dupe & Copy

REDACTED

NEW EVENTS

Kick off the first 4 weeks of Season 4 with the Critical Countdown Event before heading into several other Events scheduled throughout the Season, including some surprises along the way.

Critical Countdown

Collect DNA samples from fallen foes to earn rewards and uncover the truth behind the superweapon.

Mobile Suit Gundam Legends

Embrace the awesome power of Mobile Suits! Earn XP to unlock Gundam themed rewards. Equip the RX-78-2 Gundam, MS-06S Zaku II, or XVX-016 Gundam Aerial skins for a boost.

Altered Strain

The strain has mutated! Collect altered DNA samples from fallen foes across to earn rewards and unlock effects for Mutation in MWIII.

Vortex: Death’s Lair

Death’s grasp has taken over the Vortex. Complete challenges to unlock ghastly rewards.

Vacation Squad

The beach is calling and the Task Force is on vacation. Complete event challenges to earn tropical rewards. Don’t forget the sunscreen!

GLOBAL

STABILITY & PERFORMANCE

  • Addressed various issues causing improper first-person animations.

CUSTOMIZATION

  • Camos can now be equipped on the B.E.A.S.T. Glove Blueprint for the Gladiator.
  • Know No Fear Weapon Decal no longer has a white border while equipped.
  • Equipping the Karaage skin on the MCW Assault Rifle will no longer result in an error.
  • Fixed an input device exploit allowing unowned Blueprints to be equipped.
  • JAK Glassless Optic is now unlocked as expected upon purchasing a relevant Blueprint.

MULTIPLAYER

UIX

  • Weapon Mastery and Unlock Challenges can now be added to Tracked Challenges.
  • XP Bonus potential from compatible Operator Skins is now displayed while in the lobby but not in a party.
  • Bug Fixes
    • Corrected a spelling mistake in the Red Camo challenge for the WSP Swarm.
    • Player icons on the minimap will no longer appear to follow the Wheelson-HS.
    • Vests that disallow primaries will no longer prompt to Quick Equip invalid Weapons.
    • Adjusted Pros and Cons displayed for specific Attachments to better reflect their actual statistics.
    • Fixed improper tile placement in the Gunsmith while the Compression Carrier Vest is equipped.
    • Activate prompt is now longer displayed on completed Armory Unlocks.

GAMEPLAY

  • Spawn protection is now disabled when the player inflicts damage or locks onto a Killstreak.
  • Fixed a bug causing spawns to not match the intended directionality of a map.
  • Increased detection distance for nearby enemies in small map spawn selection.
  • Decreased volume of footstep sounds from enemy players.

Last season, we made several adjustments to Perks to distribute usage in the Boots category more evenly. Despite these changes, the pick rate of Covert Sneakers remains far ahead of other Boots.

In today’s update, our Design and Audio teams have decreased the volume of all footstep types (walk, sprint, and tac-sprint) to encourage more diverse usage in the Boots category of Perks.

PROGRESSION

  • Collateral kills now progress Battle Rage kills Challenges as expected.
  • Kills with Battle Rage Challenges now track progress correctly.
  • Fixed an issue causing the ISO 9mm to not unlock upon Challenge completion.

MAPS

  • 6 Star
    • Reworked Hardpoint capture point locations, sizes, and associated spawns.
      • P1: Club (Revert)
      • P2: Lounge (Revert)
      • P3: Rooftop Bar (Revert)
      • P4: Skybridge (New)
  • Das Haus
    • Corrected orientation of the vertically hanging American Flag.
  • Growhouse
    • Added the ability to mount at various locations where functionality is expected.
  • Highrise
    • Environmental explosives are no longer present in CDL and Ranked Play modes.
  • Underpass
    • Improved spawn safety assessment near the Train Yard.

MODES

  • Arcade
    • Unlimited Ammo and Grenades powerup timer now disappears upon death.
  • Cutthroat
    • Allies needing a revive are now indicated as such on the scoreboard.
  • One in the Chamber
    • Lifestreaks are now correctly tracked on the scoreboard.

WEAPONS & ATTACHMENTS

Assault Rifles

  • BP50
    • Decreased movement speed from 5m/s to 4.8m/s (-4%).
    • Decreased sprint speed from 5.7m/s to 5.5m/s (-4%).
    • Decreased tactical sprint speed from 7m/s to 6.8m/s (-3%).
    • JAK Revenger Kit
      • Decreased movement speed from 5.5m/s to 5.1m/s (-7%).
      • Decreased crouch movement speed from 2.6m/s to 2.4m/s (-8%).
      • Decreased sprint speed from 6.2m/s to 5.8m/s (-6%).
      • Decreased tactical sprint speed from 7.7m/s to 7.1m/s (-8%).
      • Decreased ADS movement speed from 3.3m/s to 3.1m/s (-6%).
      • Decreased maximum damage from 32 to 28 (-13%).
      • Decreased near-medium damage from 28 to 25 (-11%).
      • Decreased medium damage from 25 to 23 (-8%).
  • MCW
    • Increased head damage multiplier from 1.1x to 1.25x.

Submachine Guns

  • FJX Horus
    • Decreased recoil gun kick from 42.5deg/s to 35.4deg/s (-17%).
    • Increased maximum damage range from 10.2m to 17.8m (+75%).
    • Increased near-medium damage range from 20.3m to 25.4m (+25%).
    • Increased lower torso damage multiplier from 1x to 1.1x.
    • No Stock Mod
      • Increased ADS movement speed benefit from 9% to 12%.
    • Lopper LX-D Stock
      • Added 3% ADS movement speed penalty.
  • RAM-9
    • Increased maximum damage range from 11.2m to 12.4m (+11%).
    • Increased near-medium damage range from 20.3m to 21.6m (+6%).
  • AMR9
    • Increased maximum damage range from 14m to 15.2m (+9%).
    • Increased near-medium damage range from 20.3m to 21.6m (+6%).
  • Rival-9
    • Fixed an issue causing the Trebuchet Brake Attachment to be unavailable.
    • Increased maximum damage range from 10.2m to 11.4m (+13%).
    • Increased near-medium damage range from 21.6m to 22.9m (+6%).
    • JAK Headhunter Carbine Conversion
      • Increased rate of fire from 682rpm to 882rpm (+29%).
      • Increased maximum damage from 26 to 33 (+27%).
      • Increased near-medium damage from 24 to 30 (+25%).
      • Increased minimum damage from 22 to 28 (+27%).
      • Decreased neck and upper torso damage multipliers from 1.5x to 1.1x.
      • Decreased lower arm and hand damage multipliers from 1.1x to 1x.
  • HRM-9
    • Increased maximum damage range from 16.5m to 17.8m (+8%).
    • Increased near-medium damage range from 24.1m to 25.4m (+5%).
  • Striker 9
    • Increased maximum damage range from 14m to 15.2m (+9%).
    • Increased near-medium damage range from 20.3m to 21.6m (+6%).
  • Striker
    • Increased maximum damage range from 9.7m to 10.9m (+13%).
    • Increased near-medium damage range from 21.6m to 22.9m (+6%).
  • WSP-9
    • Increased maximum damage range from 18.5m to 24.1m (+30%).
    • Increased near-medium damage range from 25.1m to 31.8m (+26%).

Marksman Rifles

  • MCW 6.8
    • MCW 6.8 Full-Auto Conversion Kit
      • Resolved an issue causing recoil overcorrection after firing.

Launchers

  • RGL-80
    • Decreased aim down sight time from 310ms to 260ms (-16%).
    • Decreased explosive damage by 80% in Hardcore game modes.

RGL-80 explosive damage is now scaled to align with the Hardcore player health scalar.

PERKS

  • Gunslinger Vest
    • Fixed an issue causing Throwing Star kills not to refresh stamina.
  • Gunner Vest
    • Updated description to remove mention of Handgun ammo benefit, aligning with existing functionality.
  • Compression Carrier (Vest)
    • Fixed an issue causing Throwing Star kills not to trigger health regeneration.
  • Assault Gloves
    • Updated description to mention recently-added reticle spread benefit.

KILLSTREAKS

  • Precision Airstrike
    • Decreased delay before damage occurs by 2s.
    • Increased explosive damage radius from 7.6m to 8.9m (+17%).
  • Cruise Missile
    • Increased explosive damage radius from 15.2m to 22.9m (+50%)
  • SAE
    • Decreased delay before explosive damage occurs by 2s.
    • Increased explosive damage radius from 19m to 20.3m (+7%).
    • Removed stun effect on victims before death.
  • Remote Turret
    • Increased cost from 7 Kills (875 Score) to 8 Kills (1,000 Score).
    • Decreased hits required for turret destruction for specific damage types.
      • Melee: from 12 hits to 3 hits
      • Launchers: from 3 hits to 2 hits
    • Improved detection of EMP hits from the Stormender Launcher.
  • Wheelson-HS
    • Increased cost from 8 Kills (1,000 Score) to 9 Kills (1,125 Score).
  • Overwatch Helo
    • Increased cost from 8 Kills (1,000) Score to 9 Kills (1,125 Score)
    • Decreased incoming damage dealt by bullets by 50%.
  • Emergency Airdrop
    • Decreased cost from 10 Kills (1,250 Score) to 9 Kills (1,125 Score).
  • Carpet Bomb
    • Decreased cost from 10 Kills (1,250 Score) to 8 Kills (1,000 Score).
    • Increased explosive damage radius from 10.2m to 12.7m (+25%).
    • Increased bomber flight speed by 40%.
  • VTOL Jet
    • Increased cost from 10 Kills (1,250 Score) to 11 Kills (1,375 Score).
    • Decreased incoming damage dealt by bullets by 50%.
    • Decreased machine gun explosive damage from 27 to 20 (-26%).
  • Gunship
    • Increased cost from 12 Kills (1,500 Score) to 13 Kills (1,625 Score).
  • Chopper Gunner
    • Increased cost from 12 Kills (1,500 Score) to 13 Kills (1,625 Score).
    • Decreased incoming damage dealt by bullets by 50%.
    • Decreased turret explosive damage from 45 to 35 (-22%).
    • Decreased turret explosive damage radius from 1.7m to 1.3m (-23%).
  • EMP
    • Decreased cost from 13 Kills (1,625 Score) to 12 Kills (1,500 Score).
    • Visual effects will no longer play twice if the player dies during detonation.
  • Swarm
    • Fixed an issue causing drones to divebomb immediately after the player who summoned it dies.
    • Fixed an issue causing drones to spawn away from the playspace on Das Haus and Mercado Las Almas.

ZOMBIES

STABILITY & PERFORMANCE

  • Fixed a client crash issue when players attacked All For One’s fort and attempted to engage AFO in his room.

CUSTOMIZATION

  • Fixed a bug preventing the Mimic Operators from being equipped.
  • The ‘Longbow’ sniper rifle’s ‘Extinction’ blueprint is no longer missing all the attachments.

UIX

  • Fixed an issue where players would see the default loading screen instead of the selected loading screen while infilling.
  • Unlocked items should no longer appear to be locked in the Gear menu.
  • The HUD overlay from the golden Sergeants Beret no longer flickers on and off when near a Merc Camp UAV Scrambler.
  • Fixed an issue where player gamertags in the ‘Squad Missions’ tab of the Tac Map were difficult to read due to the font being compacted.

GAMEPLAY

  • Addressed an issue that prevented the MORS Photonic Charge Barrel from applying the correct damage values when fully charged.
  • Deploying the ‘Juggernaut’ Killstreak no longer incorrectly deploys the ‘Juggernaut Recon’ killstreak from Multiplayer.
  • Dying while using Juggernaut Killstreak no longer causes loss of all weapons.
  • Fixed an issue where shooting a WunderWaffe Wonder Weapon near the Sergeants Beret Friendly Merc would cause the Merc to be affected by the weapon’s AOE shocking feature.
  • Fixed an object collision issue that would occur when being grabbed by Mimic.
  • Loot in the bookstore location named Feroze and Sons is now accessible.
  • Dark Aether Rift
    • Aether Storm will no longer spawn on top of the tornado at the Rift Gate.
    • Fixed several instances of Zombies not pathing as intended on Rift Run.
    • Fixed several out-of-map exploits and glitches that resulted in players falling through the map.
  • Dark Aether
    • In the newest Act 4 story mission, players are now able to reach the Pack-A-Punch location by foot.
    • Fixed an issue where the vote prompt would block users from starting the Dark Aether Rift after a teammate left the squad.
    • Eliminated several environmental exploits.

PROGRESSION

  • Fixed an issue where the third punching bag could not be activated, blocking progress in the ‘Tattered MMA Gloves’ attunement challenge.

WARZONE

HIGHLIGHTS

» URZIKSTAN | BATTLE ROYALE «

  • Player Count
    • Increased the player count in Battle Royale modes to 120, up from 100.

In an effort to enhance the Battle Royale experience on Urzikstan, we’ve decided to increase the number of players in each match from 100 to 120.

Our initial design intent at the launch of Modern Warfare 3 was to focus on mid-game pacing, ensuring a steady and consistent build-up throughout the match. To strike a balance between matchmaking times, client performance, and match pacing, we initially centered our game balance around 100 players. This required extensive revisions and balancing across various aspects of the game, including early game looting, engagement times, weapon damage, armor values, movement mechanics, redeploy mechanics, economy, and strategic and defensive tools. We’re proud to say that overall we’ve been quite pleased with the results over the past few seasons.

That said, player feedback continues to indicate a desire for more action. So with that in mind, we have made the necessary changes to accommodate a higher player count without disrupting the delicate balance we have worked hard to achieve. This time around, these adjustments have been primarily focused around redeploy mechanics and our match economy.

Gulag tokens now have a low chance to appear in general loot, with specific spawn rates from different chest types and guaranteed availability from Most Wanted and buy stations. Redeploy tokens are now part of a new tier of legendary items and have specific spawn conditions to maintain balance. Additionally, redeploy flares have a controlled spawn rate in legendary chests and other support item locations.

Our goal with the economy is to make cash more meaningful and create clearer paths for acquiring key items. We’ve slightly reduced the amount of cash found in loot, increased the number of supply boxes, updated the cost of buy station items, and adjusted the rarity of certain items to promote a more engaging and strategic looting experience.

With all these changes live in Season 4, we aim to deliver a more strategic experience that emphasizes risk-reward while maintaining consistent, action-packed pacing throughout the match. As always, our team will be carefully monitoring internal data as well as external player feedback – and adjustments will be made where necessary as we move forward.

MAPS

MAP UPDATES

» URZIKSTAN «

  • Bunkers
    • Unlocked bunkers now have an escape hatch as an alternative exit.
    • New rewards have been added to various locations.
  • Gulag
    • 4 new Gulag layouts have been added:
      • S: Stacked equipment and L-shaped plywood walls with an S-shaped central wall over the circular floor grate.
      • 2: A three-panel curved wall, stacked equipment against two walled sections, and two curved inner walls above the circular floor grate.
      • 3: Stacked equipment against two walled sections, with concrete L-shaped walls around the central circular floor grate.
      • 8: A rectangular concrete barrier wall outside long central section around the central circular floor grate with one plywood wall sprayed with a blue “8”.

MODES

RETURNING

» URZIKSTAN | BATTLE ROYALE «

  • Buy Back Royale
    • Cash is everything in this returning game mode. With the Gulag is disabled, players will need to make sure they have at least $4,500 when eliminated to afford a Cash Deployment. Cash Deployments close near the end of the match, at which point players are limited to one life regardless of the size of their wallet.
    • Squad Size:
    • Map:
    • Players:

PLAYLIST

For information about upcoming Playlists, please check out the dedicated Warzone Trello Board.

GENERAL

NEW

  • Warzone Rewards
    • Along with Daily and Weekly Challenges, players will find a brand new way to earn camos and other exclusive cosmetics unique to Warzone. These are broken down into several categories:
      • Economics: These offer rewards in return for looting and spending Cash at Buy Stations.
      • Contracts: Unlock items for completing different types (and numbers) of Contracts.
      • Social: Interact with enemy players or aid your team to secure more item rewards.
      • Mode: Complete tasks in different game modes, from Battle Royale to Plunder to Resurgence.
      • Champion’s Quest: Is a Champion’s Quest active in your game? Then check these Challenges out!
    • Unlock requirements and progress can be viewed and tracked via a new menu that can be accessed from the Challenges menu or any Warzone playlist lobby.
    • All rewards can be previewed so players can get a look at these exclusive rewards before unlocking them.

GAMEPLAY

NEW

» ALL MAPS | ALL MODES «

  • Champion’s Quest Contract Stealing
    • When a team on the Champion’s Quest contract is fully eliminated, the Champion’s Quest tablet will drop and the first team that interacts with the tablet can now steal the contract and continue the quest.

» URZIKSTAN | ALL MODES «

  • Tac-Sprint Boots
    • Infiltrating any of the accessible bunkers to obtain the Tactical Sprint Boots Perk, which will give you an increase to your base speed and an infinite Tactical Sprint improvement.
    • Do not drop on death
    • Can be found in Bunkers (x1)
    • Correction: Do not reduce fall damage
  • Specialist Perk Pack
    • This Perk Pack grants you the advantages of the following 29 additional Perks:
      • Perk Slots 1 and 2 (all Perks active): Battle Hardened, Double Time, E.O.D., Focus, Irradiated, Mechanic, Mountaineer, Scavenger, Shrapnel, Sleight of Hand, Spotter, Strong Arm.
      • Perk Slot 3 (all Perks active): Cold-Blooded, Escapist, Payout, Primed, Quick Fix, Resupply, Stalker, Survivor, Tempered, Tracker.
      • Perk Slot 4 (all Perks active): Birdseye, Combat Scout, Flex, Ghost, High Alert, Resolute, Shrouded.
    • Available via Buy Station for $30,000
  • Bunker Buster
    • This is a special type of missile that can vertically decimate a building through multiple floors.
    • After impact it also creates a vertical column of gas that can additionally force people out of cover.
  • Utility Box
    • The Utility Box combines Ammo and Armor Boxes together allowing players to resupply everything ranging from bullets to lethal equipment.
  • Loot Hot Zones
    • Designated points of interest on the map may now be identified as “Loot Hot Zones.”
    • These do not appear on the Tac-Map – rather they must be discovered.
  • Runaway Train Public Event
    • Each Battle Royale match will have a 10% chance of ending in a Runaway Train Public Event. During this end-game event, the safewzone will be the train. The drivable controls are disabled making players strategically work to gain control of the train.
  • Polaris RZR Vehicle
    • The Polaris RZR Pro R, a real-world side-by-side UTV offering immediate acceleration, nimble handling, and rugged durability is now available as a Land Vehicle within Urzikstan. Appearing as “Polaris RZR” on your Tac-Map, this side-by-side differs from the current in-game UTV as it offers a tighter turning circle and handling, better acceleration, three seats and improved fuel economy.

ADJUSTED

» ALL MAPS | ALL MODES «

  • Ground Loot Weapons
    • No weapon went unturned in this season’s ground loot weapon update. Players will find updated ground loot builds across every weapon class.
  • Gas Mask Quality of Life
    • The Gas Mask now has a manual, automatic, and semi-automatic setting.
    • A new keybind has been added to allow for manual behavior.
  • Buy Station Improvement Quality of Life
    • Purchased weapons will now drop behind the player to make them easier to distinguish from nearby loot​.

» URZIKSTAN | BATTLE ROYALE «

  • Initial Circle
    • The delay time before the initial circle begins to shrink has been increased to 2 minutes, up from 1.

This change will give a bit more time for players to find bunkers and also adjusts match pacing to fit 120 players.

  • Redeployment Weapons
    • Players will now respawn from Gulag with updated primary and secondary weapons.
  • Gulag Loadouts
    • Updated some primary and secondary Gulag loadout weapons.
    • Adjusted weapon loadouts in the ‘Locked and Loaded’ and ‘Climb and Punishment’ Gulag events.
    • C4 has been removed from Gulag loadouts.
  • Loot Updates
    • Loot has received a general balance pass. Many items have had their rarity adjusted, making some items more common in ground loot, while other items are exclusively rare in chests.
    • The overall acquisition rate of cash via ground loot and Supply Boxes has been reduced by 50%.
    • The density of ground loot has been reduced by 15%.
    • Supply Boxes
      • Overall frequency increased by 20%.
      • Frequency of basic rarity has been reduced by 9%.
      • Frequency of legendary rarity has been increased by 5%
      • Frequency of reusable rarity has increased by 4%.
    • Gulag Tokens ​
      • Very low chance in general loot​
      • Guaranteed from Most Wanted ​
      • Limited inventory at Buy Station​
    • Redeploy Pack​
      • Doesn’t spawn in general loot​
      • Low chance as reward for Most Wanted​
    • Redeploy Flares ​
      • Low chance in legendary chests ​
      • Lower chance where support items can spawn such as medical cabinets
    • The following legendary items are now exclusive to certain locations:
      • Durable Gas Mask:
        • Bunker Chests
        • Intel Contracts
      • Redeploy Pack:
      • Foresight:
      • Specialist Perk Pack:
  • Buy Station Inventory Update
    • Team Revive
    • Armor Plate
    • Gas Mask
    • Ammo Box
    • UAV
    • Supply UAV
    • Loadout
    • Cluster Strike
    • Precision Airstrike
    • Utility Box
    • Self Revive
    • Portable Radar
    • Mosquito Drone
    • Bunker Buster
    • Gulag Token
    • Specialist

» REBIRTH ISLAND | RESURGENCE «

  • Late-Game Circles
    • Circles may now end on a wider variety of locations than before.

WEAPONS

NEW WEAPONS

  • Superi 46 Submachine Gun
    • This pistol-caliber carbine chambered in 4.6x30mm is designed to give impressive stopping power with a skeletonized, lightweight frame. Exceptionally adaptable, this weapon can be modified to excel in most combat scenarios.
    • Available via Battle Pass Sector 6
  • Kar98k Marksman Rifle
    • This modernized version of a WWII bolt-action rifle is powerful and accurate. High damage output with a slow rate of fire.
    • Available via Battle Pass Sector 5

NEW AFTERMARKET PARTS

  • JAK Harbinger Kit
    • Compatibility: M4 Assault Rifle (MWII)
    • This .50 Cal conversion kit for the M4 is an extremely deadly, quick-kill weapon. The slow fire rate, drop in bullet velocity, and a significant increase in recoil will require a careful hand.
  • JAK Gunslinger
    • Compatibility: Basilisk Handgun (MWII)
    • A frame and cylinder conversion that allows the revolver to hold eight rounds of .357 ammunition with an exceptional increase to rate of fire and a near instantaneous trigger action.
  • JAK Volkh
    • Compatibility: KV Inhibitor Sniper Rifle (MWIII)
    • A meticulously crafted stock and receiver modification that updates the weapon to fire a two-round burst at minimal MOA dispersion, making every trigger pull count.
  • JAK Scimitar Kit
    • Compatibility: FJX Horus Submachine Gun (MWIII)
    • Improved range and recoil are standard with this aftermarket kit which also unlocks the use of a high-capacity drum mag for the FJX Horus.
  • JAK Thumper-656
    • Compatibility: RGL-80 Launcher (MWIII)
    • An improved long barrel for an infantry-carried grenade launcher. Fires projectiles at higher velocities and distances. Compatible with a wider variety of launcher projectiles.
  • JAK Requiem
    • Compatibility: Kastov 762 Assault Rifle (MWII)
    • A counter-balanced rifle system designed to completely eliminate vertical recoil.
  • JAK Decimator
    • Compatibility: Lachmann Shroud Submachine Gun (MWII)
    • This modification allows the Lachmann Shroud to fire in full auto.
  • JAK Intimidator
    • Compatibility: Renetti Handgun (MWIII)
    • Slow down your fire rate and take more deliberate shots with this modification that changes the Renetti to a single-shot weapon.

WEAPON ADJUSTMENTS

ASSAULT RIFLES

WEAPONADJUSTMENTS

BP50

  • Decreased movement speed to 4.8m/s, down from 5m/s.
  • Decreased sprint speed to 5.5m/s, down from 5.7m/s.
  • Decreased tactical sprint speed to 6.8m/s, down from 7m/s.
  • JAK Revenger Kit
    • Decreased movement speed to 5.1m/s, down from 5.5m/s.
    • Decreased crouch movement speed to 2.4m/s, down from 2.6m/s.
    • Decreased sprint speed to 5.8m/s, down from 6.2m/s.
    • Decreased tactical sprint speed to 7.1m/s, down from 7.7m/s.
    • Decreased ADS movement speed to 3.1m/s, down from 3.3m/s.

BAL-27

  • Near-Mid Damage Range increased to 49.53 meters, up from 39.37.
  • Mid Damage Range increased to 60.96 meters, up from 50.8.
  • Lower Arm and Hand Modifiers increased to 1.1x, up from 1x.

HOLGER 556

  • Near-Mid Damage Range increased to 50.8 meters, up from 45.72.
  • Leg Modifier increased to 0.95x, up from 0.85x.

SVA 545

  • Mid Damage decreased to 22, down from 24.
  • Headshot Modifier decreased to 1.3x, down from 1.4x.

MCW

  • Min Damage increased to 22, up from 20.

MTZ-556

  • Max Damage Range increased to 40.64 meters, up from 35.56.
  • Near-Mid Damage Range increased to 50.8 meters, up from 48.26.
  • Headshot Modifier increased to 1.25x, up from 1.2x.

KASTOV 762 (MWII)

  • Mid Damage Range increased to 57.15 meters, up from 51.81.
  • Arms and Hand Modifiers increased to 1.15x, up from 0.96x.
  • Lower Torso Modifier increased to 1.15x, up from 1x.
  • Leg Modifier increased to 1x, up from 0.96x.

CHIMERA (MWII)

  • Near-Mid Damage increased to 26, up from 24.
  • Arm Modifier increased to 1.15x, up from 1x.
  • Lower Torso Modifier increased to 1.15x, up from 1.1x.

ISO HEMLOCK (MWII)

  • Mid Damage increased to 25, up from 24.
  • Min Damage increased to 21, up from 20.
  • Arm Modifier increased to 1.16x, up from 0.95x.

SUBMACHINE GUNS

WEAPONADJUSTMENTS

AMR9

  • Max Damage increased to 29, up from 27.
  • Max Damage Range decreased to 10.66 meters, down from 17.78.
  • Near-Mid Damage increased to 27, up from 25.
  • New Damage Range Added
    • Mid Damage set to 25
    • Mid Damage Range set to 34.29 meters.

FJX HORUS

  • Max Damage increased to 28, up from 27.
  • Near-Mid Damage increased to 24, up from 23.
  • Mid Damage increased to 21, up from 19.
  • Min Damage increased to 19, up from 16.
  • Max Damage Range increased to 10.16 meters, up from 7.62.
  • Headshot Modifier decreased to 1.2x, down from 1.4x.
  • Arm and Hand Modifiers increased to 1x, up from 0.95x.
  • Lower Torso Modifier increased to 1x, up from 0.95x.
  • Leg Modifier increased to 1x, up from 0.95x.
  • Decreased recoil gun kick to 35.4deg/s, down from 42.5deg/s.
  • No Stock Mod
    • Increased ADS movement speed benefit to 12%, up from 9%.
  • Lopper LX-D Stock
    • Added 3% ADS movement speed penalty.

RIVAL-9

  • Increased bullet velocity to 500m/s, up from 450m/s.
  • JAK Headhunter Carbine Conversion
    • Increased rate of fire to 882rpm, up from 682rpm.

STRIKER-9

  • Min Damage decreased to 21, down from 23.
  • Max Damage Range decreased to 11.17 meters, down from 12.19.
  • Headshot Modifier decreased to 1.25x, down from 1.3x.

WSP-9

  • Max Damage Range decreased to 15.49 meters, down from 18.03.
  • Near-Mid Damage Range decreased to 23.36 meters, down from 26.67.
  • Mid Damage Range decreased to 33.02 meters, down from 38.1.
  • Lower Arm and Hand Modifiers decreased to 1x, down from 1.1x.

LIGHT MACHINE GUNS

WEAPONADJUSTMENTS

DG-58 LSW

  • Headshot Modifier decreased to 1.2x, down from 1.4x.
  • Decreased bullet velocity to 780m/s, down from 880m/s.

HOLGER-26

  • Headshot Modifier increased to 1.3x, up from 1.2x.

SNIPER RIFLES

WEAPONADJUSTMENTS

XRK STALKER

  • Neck Modifier decreased to 1.2x, down from 2x.

WARZONE RANKED PLAY

GENERAL

» BATTLE ROYALE «

While our teams are targeting to release Ranked Play Battle Royale before the end of the year, we are not ready to commit to specific timing just yet. We are using the months ahead to fine tune the design of our Ranked Play system to reflect and compliment changes since made to the core Battle Royale experience.

In the interim, we are committed to maintaining a robust competitive scene on our larger map through the ongoing World Series of Warzone program. This program ensures that players continue to have access to high-stakes opportunities as we prepare for the return of Ranked Play Battle Royale later this year. Additionally, given the success of Ranked Play Resurgence, we will continue to dedicate efforts to this mode for upcoming seasons. Our goal is to continue to provide a diverse and fulfilling competitive experience across different modes, all while honing in on the future of Warzone’s competitive landscape.

We understand that the timeline for the return of Ranked Play Battle Royale may be longer than many had hoped. However, we are incredibly excited for the months ahead while we work on bringing this beloved competitive experience back into players hands.

NEW

» RESURGENCE «

  • New Season 4 Rewards
    • Throughout Season 4, players can earn the following rewards:
      • Kill & Assist Challenges
        • Get 25 Kills or Assists: WZ Season 4 Competitor Weapon Sticker
        • Get 250 Kills or Assists: WZ Season 4 Loading Screen
        • Get 1,000 Kills or Assists: WZ Season 4 Ranked Veteran Weapon Camo
      • Placement Challenges
        • Place in the Top 7, 25 times: EGO Chall Weapon Decal
        • Place in the Top 5, 25 times: Pro Issue SVA 545 Weapon Blueprint
        • Place 1st: Death Fee Collection Weapon Charm
  • New End of Season Rewards
    • At the end of each Season, players will be awarded Skill Division rewards that represent their highest attained Division that Season or an active placement in the Top 250 Division.
    • Season 4 Division Rewards:
      • Bronze: “WZ Season 4 Bronze” Emblem
      • Silver: “WZ Season 4 Silver” Emblem
      • Gold: “WZ Season 4 Gold” Animated Emblem
      • Platinum: “WZ Season 4 Platinum” Animated Emblem
      • Diamond: “WZ Season 4 Diamond” Animated Emblem
      • Crimson: “WZ Season 4 Crimson” Animated Emblem
      • Iridescent: “WZ Season 4 Iridescent” Animated Emblem
      • Iridescent: “WZ Season 4 Iridescent” Animated Calling Card
      • Top 250: “WZ Season 4 Top 250” Animated Calling Card
      • Top 250: “WZ Season 4 Top 250” Animated Emblem
      • Top 250: “WZ Season 4 Top 250” Animated Weapon Camo
      • #1 Overall: “MWIII Season #1 Overall” Animated Calling Card
  • Seasonal Division Operators
    • Seasonal Division Operators: You also earn the Skill Division Operator Skin sets for use with both the CDL Male and Female Operators (for both factions) to represent your highest Skill Division above gold. These Skins are the same as the ones you can unlock in Modern Warfare III Multiplayer Ranked Play.

ADJUSTMENTS

» RESURGENCE «

  • Teams that place first in a match will now receive 125 SR, up from 100.
  • Iridescent deployment fees have been reduced by 5 SR.
    • This does not apply to the initial cost bracket when promoted to Iridescent.

We’ve implemented balance adjustments to our SR point system to now place greater emphasis on the match victory. We hope that these adjustments incentivize strategic play and teamwork, over strictly trying to stack eliminations. Our aim is to foster a fair environment for everyone participating in Ranked Play, aligning with our commitment to uphold competitive integrity.

UI/UX

  • Match Stats Quality of Life
    • The new statistics panel from Multiplayer has been adapted to Warzone allowing players to consult their match and weapons statistics during a match.
    • Match stats are also viewable in the After Action Report (AAR).
  • 3rd Person Parachute Quality of Life
    • Added a new setting that allows players to see their Operator parachuting from a third person perspective.
  • Squad Widget Info Quality of Life
    • Icons for armor plates, a gas mask, and killstreaks will now appear under squad member health bars to indicate what they currently have in their inventory.
  • Contract Timer Quality of Life
    • The contract widget will now display a visual timer (bar) indicating the remaining time on the contract.

BUG FIXES

  • Fixed an issue causing the Resupply perk to have an incorrect secondary description.
  • Fixed an issue causing some players to experience stuttering when moving the cursor on the Tac-Map.
  • Fixed an issue that caused player names to overlap with reward text while completing a Bounty contract.
  • Fixed an issue preventing players from pinging the Gulag Entry token in the Buy Station.
  • Fixed an issue causing the Tac-Map to display the incorrect reward amount for a contract during a Contractor Event.
  • Fixed an issue causing the player to get kicked to the Front End after selecting the ‘View division rewards’ in the ‘Rank & skill division’ tab of the Ranked Play.
  • Fixed an issue that would rarely cause the “pickup” popup on objects to disappear.
  • Fixed an issue that caused the player to be kicked to the front end after selecting “Reset Filter” while editing weapons.
  • Fixed an issue causing inconsistencies with the “Squad Fill” option when the player queues with the Play Again.
  • Fixed an issue with the Ranked Resurgence SR Overview menu incorrectly displaying iridescent SR milestone breakpoints.
  • Fixed several occlusion issues allowing players to exploit the map.
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