Queen’s Blood is a new card game added in Final Fantasy 7 Rebirth, and it provides some of the best side content the RPG has to offer. There are Queen’s Blood players in nearly every major settlement, so we’re here to help you build a deck that can beat them all. Here’s where to find all Queen’s Blood cards in Final Fantasy 7 Rebirth.
There are 145 Queen’s Blood cards in total, and we’ve separated them by region–instead of listing them numerically–to make your search easier to manage. The regions below are shown in the order they appear throughout your journey, so try to collect all the cards you can before leaving a major location on the map.
Legendary cards are the best Queen’s Blood cards available, and often require you to complete special matches or side quests. We haven’t completed enough rank-ups and side challenges to unlock them all just yet, but we’ll continue to fill in the tables below as our in-game card list grows.
Grasslands Cards
Number
Name
Stats
Effect
How to Get
#12
Cactuar
Cost: 1, Power: 1
Raise the power of allied cards on affected tiles by 3 while this card is in play.
Defeat Nene in Kalm
#13
Crystalline Crab
Cost: 1, Power: 1
Raise the power of allied cards on affected tiles by 2 while this card is in play.
Defeat Ned in Kalm
#17
Screamer
Cost: 3, Power: 1
None
Defeat Zahira in Kalm
#107
Chocobo & Moogle
Cost: 1, Power: 1
Raise power by 1 for each other enhanced allied card.
Complete the A Rare Card Lost side quest in Kalm
Thorin’s Card Shop
Thorin’s Card Shop is a small shack in the Grasslands, located just east of Kalm. Thorin won’t have many cards to sell at first, but as you progress through the main story and reach new regions of the map, he’ll offer more legendary cards. Thorin sells cards that represent the summons for each region, so be sure to travel back to his shop every once in a while to find new cards for sale.
Publicité
Number
Name
Stats
Effect
How to Get
#98
Titan
Cost: 2, Power: 5
When played, raise position ranks by 2.
Purchase for 500 gil
#99
Kujata
Cost: 3, Power: 6
When first enhanced, lower the power of enemy cards on affected tiles by 5.
Reach Gongaga, then purchase for 500 gil
#100
Odin
Cost: 2, Power: 3
Raise power by 2 for each enhanced enemy card.
Reach Nibel, then purchase for 500 gil
#101
Phoenix
Cost: 3, Power: 4
When destroyed, raise the power of allied cards on affected tiles by 5.
Reach Junon, then purchase for 500 gil
#103
Alexander
Cost: 3, Power: 4
Raise power by 3 for each other enfeebled allied card.
Reach Corel, then purchase for 500 gil
#105
Bahamut Arisen
Cost: 3, Power: 4
When played, spawn Elementals–cards that enhance when destroyed–in your empty positions.
Reach Cosmo Canyon, then purchase for 500 gil
#108
Fat Chocobo
Cost: 3, Power: 5
None
Purchase for 500 gil
Junon Region Cards
Number
Name
Stats
Effect
How to Get
#21
Ogre
Cost: 2, Power: 5
None
Defeat the Moore twins in Under Junon
#24
Zemzelett
Cost: 2, Power: 1
Raise the power of allied cards by 3 while this card is in play.
Defeat Zogan in Under Junon
#27
Mindflayer
Cost: 2, Power: 1
Lower the power of allied and enemy cards on affected tiles by 1 while this card is in play.
Defeat Michaela in Crow’s Nest
#30
Flametrooper
Cost: 1, Power: 3
When destroyed, lower the power of allied and enemy cards on affected tiles by 3.
Defeat Neil in Crow’s Nest
#95
Ifrit
Cost: 3, Power: 5
Raise power by 2 for each other enhanced allied card.
Win the tournament on the Shinra-8 ship
#96
Shiva
Cost: 2, Power: 3
When played, spawn Diamond Dust of power 2, 4, or 6 in empty positions.
Defeat Isabelle in Under Junon
#113
Midgardsormr
Cost: 3, Power: 6
When allied and enemy cards are destroyed, raise this card’s power by 1.
Defeat Cameron in Crow’s Nest after reaching Blood Squire rank
#115
Terror of the Deep
Cost: 3, Power: 2
Lower the power of allied and enemy cards on affected tiles by 1 while this card is in play.
Win the tournament on the Shinra-8 ship
Corel Region Cards
Number
Name
Stats
Effect
How to Get
#23
Fleetwing
Cost: 1, Power: 3
None
Complete the Card Carnival Three-Card Stud challenge in Costa del Sol
#31
Spearhawk
Cost: 1, Power: 1
Raise the power of allied cards on affected tiles by 2 while this card is in play.
Complete the Card Carnival Spears and Needles challenge in Costa del Sol
#32
Sea Devil
Cost: 3, Power: 1
When allied cards are played from hand, raise this card’s power by 1.
Complete the Card Carnival Sea Devil by Night challenge in Costa del Sol
#35
Tonberry King
Cost: 2, Power: 1
When allied cards are destroyed, raise this card’s power by 2.
Complete the Card Carnival Kingly Clash challenge in Costa del Sol
#38
Bagnadrana
Cost: 3, Power: 2
When enemy cards are played from hand, raise this card’s power by 1.
Defeat Navalan in North Corel after reaching Blood Knight rank
#39
Cockatrice
Cost: 2, Power: 3
When played, destroy allied and enemy cards on affected tiles.
Defeat Rolf in North Corel
#41
Bomb
Cost: 2, Power: 2
When destroyed, lower the power of allied and enemy cards on affected tiles by 4.
Defeat Biff in North Corel
#109
Posh Chocobo
Cost: 1, Power: 2
When you win the lane, receive a score bonus of 3.
Complete the Card Carnival Go for Choco-Broke challenge in Costa del Sol
#110
Moogle Trio
Cost: 2, Power: 1
When played, add both Moogle Mage and Moogle Bard to your hand.
Complete the Card Carnival Mischief-Making Moogles challenge in Costa del Sol
Gold Saucer and Dustbowl
Many of the cards listed below are for sale inside the Gold Saucer, but they cost Gold Saucer Points (GP). You need to earn GP by getting high scores in the Gold Saucer mini-games found throughout the amusement park.
Number
Name
Stats
Effect
How to Get
#42
Thug
Cost: 2, Power: 4
None
Defeat Thug in the Dustbowl
#43
Death Claw
Cost: 1, Power: 2
When enemy cards are destroyed, raise this card’s power by 1.
Defeat Mary in the Dustbowl
#47
Joker
Cost: 2, Power: 2
When allied and enemy cards are destroyed, raise this card’s power by 1.
Defeat Pietro in the Dustbowl
#56
Grangalan
Cost: 3, Power: 3
When played, add Grangalan Junior to your hand.
Defeat Wize 3.0 Ver. 2.0 after reaching Blood Captain rank
#97
Ramuh
Cost: 3, Power: 3
When played, lower the power of allied and enemy cards on affected tiles by 3.
Defeat Lidrehl in the Haunted Hotel after reaching Blood Marquis rank
#112
Materia Guardian
Cost: 3, Power: 5
When first enfeebled, lower the power of enemy cards on affected tiles by 6.
Complete the Infrit’s 32-Bit Flames challenge in Wonderment Square
#114
Mythril Golem
Cost: 3, Power: 8
None
Complete the Luxury Real Estate challenge in Wonderment Square
#116
Gastropod
Cost: 3, Power: 5
When first enhanced, lower the power of allied and enemy cards on affected tiles by 4.
Complete the Succulent Succor challenge in Wonderment Square
#117
Custom Valkyrie
Cost: 3, Power: 4
When played, lower the power of allied and enemy cards on affected tiles by 4.
Complete the Behind Enemy Lines challenge in Wonderment Square
#118
Gigatrice
Cost: 3, Power: 4
When played, destroy allied and enemy cards on affected tiles.
Complete the Chadley the Callous challenge in Wonderment Square
#135
Chocobo Jockey
Cost: 2, Power: 2
When you win the lane, receive a score bonus of 10.
Buy the card for 150GP from the Chocobo Square GP Trader
#136
Speed Ranger
Cost: 1, Power: 2
Raise power by 1 for each enhanced enemy card.
Buy the card for 150GP from the Speed Square GP Trader
#137
Haunted Hotel
Cost: 1, Power: 1
Raise the power of allied cards on affected tiles by 2 while this card is in play.
Buy the card for 150GP from the Haunted Hotel GP Trader
#138
Skywheel
Cost: 3, Power: 2
None
Buy the card for 150GP from the Skywheel Square GP Trader
#139
Loveless
Cost: 1, Power: 1
When played, raise the power of allied and enemy cards on affected tiles by 1.
Buy the card for 150GP from the Event Square GP Trader
#140
Saucer Squad
Cost: 2, Power: 3
None
Buy the card for 150GP from the Wonderment Square GP Trader
#141
Dio
Cost: 3, Power: 4
Raise power by 1 for each other enhanced allied and enemy card.
Buy the card for 150GP from the Battle Square GP Trader
#143
Sephiroth
Cost: 3, Power: 4
When played, destroy enemy cards on affected tiles.
Complete the Boot Camp challenge in Wonderment Square
Gongaga Region Cards
Number
Name
Stats
Effect
How to Get
#53
Maloceros
Cost: 3, Power: 5
When you win the lane, receive a score bonus of 10.
Defeat Regina in Gongaga Village after reaching Blood Tactician rank
#55
Great Malboro
Cost: 3, Power: 3
When played, lower the power of allied and enemy cards on affected tiles by 6.
Defeat Zhijun in Gongaga Village
#59
Griffon
Cost: 0, Power: 1
Replace an ally and raise the power of allied cards on affected tiles by the replaced ally’s power.
Defeat Oscar in Gongaga Village
Cosmo Canyon Region Cards
Number
Name
Stats
Effect
How to Get
#51
Insectoid Chimera
Cost: 0, Power: 2
Destroy an allied card and replace it.
Defeat Robin in Cosmo Canyon
#61
Reapertail
Cost: 1, Power: 3
When first enfeebled, lower the power of enemy cards on affected tiles by 2.
Defeat Bernard in Cosmo Canyon
#66
Two Face
Cost: 2, Power: 3
Enhanced: raise power of allied and enemy cards on affected tiles by 4.
Enfeebled: lower their power by 4.
Defeat Ka’dina in Cosmo Canyon
Nibel Region Cards
Number
Name
Stats
Effect
How to Get
#68
Valron
Cost: 2, Power: 3
Raise power by 2 for each other enfeebled allied card.
Defeat Turner in Nibelheim
#71
Twin Brain
Cost: 1, Power: 1
When played, raise position ranks by 2.
Defeat Dale in Nibelheim
Queen’s Blood Booster Packs
Booster packs are small groups of cards that can be purchased from any card vendor you find in the world. Much like with Thorin’s Card Shop, card vendors will offer more and more booster packs as you progress through the main story. Once you unlock a booster pack, every card vendor will sell it, even if you return to earlier regions in the game.
Suppressive Strikers Pack
Number
Name
Stats
Effect
#2
Riot Trooper
Cost: 2, Power: 3
None
#6
Toxirat
Cost: 2, Power: 2
When played, lower the power of allied and enemy cards on affected tiles by 3.
#16
Devil Rider
Cost: 2, Power: 4
None
#18
Flan
Cost: 1, Power: 2
None
Ruffians Pack
Number
Name
Stats
Effect
#3
Grenadier
Cost: 2, Power: 1
When played, lower the power of enemy cards on affected tiles by 4.
#10
Mandragora
Cost: 1, Power: 1
When played, add Mandragora Minion to your hand.
#14
Quetzalcoatl
Cost: 2, Power: 3
None
#15
Zu
Cost: 2, Power: 2
None
Weird & Wicked Pack
Number
Name
Stats
Effect
#19
Crawler
Cost: 1, Power: 2
None
#20
Archdragon
Cost: 1, Power: 3
When played, lower the power of enemy cards on affected tiles by 3.
#26
Capparwire
Cost: 1, Power: 3
When played, lower the power of allied and enemy cards on affected tiles by 1.
Shut Up ‘n’ Drive Pack
Number
Name
Stats
Effect
#22
Deathwheel
Cost: 1, Power: 1
When played, lower the power of allied and enemy cards on affected tiles by 3.
#25
Ignilisk
Cost: 1, Power: 1
Raise the power of allied cards on affected tiles by 2 while this card is in play.
#28
Scrutineye
Cost: 1, Power: 1
Raise the power of allied and enemy cards on affected tiles by 1 while this card is in play.
#29
Hell Rider II
Cost: 3, Power: 5
When played, lower the power of enemy cards on affected tiles by 3.
High Seas Horror Pack
Number
Name
Stats
Effect
#33
Shoalopod
Cost: 2, Power: 1
Raise the power of allied cards on affected tiles by 4 while this card is in play.
#34
Crown Lance
Cost: 2, Power: 2
When played, lower the power of allied and enemy cards on affected tiles by 2.
Uncanny Terrors Pack
Number
Name
Stats
Effect
#36
Sandhog Pie
Cost: 1, Power: 1
When destroyed, raise the power of allied cards on affected tiles by 3.
#37
Bloatfloat
Cost: 1, Power: 1
When destroyed, lower the power of allied and enemy cards on affected tiles by 4.
#40
Heatseeker
Cost: 1, Power: 1
When destroyed, add Heatseeker Minion to your hand.
Heavy Hitters Pack
Number
Name
Stats
Effect
#44
Landworm
Cost: 3, Power: 5
When enemy cards are destroyed, raise this card’s power by 2.
#45
Sandspitter
Cost: 2, Power: 3
When played, lower the power of allied and enemy cards on affected tiles by 1.
#46
Chimera
Cost: 2, Power: 4
Raise power by 2 for each enfeebled enemy card.
#54
Grandhorn
Cost: 0, Power: 3
Destroy an allied card and replace it.
Jungle Arcanum Pack
Number
Name
Stats
Effect
#48
Amphidex
Cost: 1, Power: 2
The first time this card is enhanced, raise the power of allied cards on affected tiles by 3.
#49
Frightflower
Cost: 1, Power: 1
When destroyed, raise the power of allied and enemy cards on affected tiles by 2.
#50
Gagighandi
Cost: 2, Power: 4
When first enhanced, lower the power of enemy cards on affected tiles by 2.
#52
Gigantoad
Cost: 0, Power: 3
Destroy an allied card and replace it.
Chimerical Creatures Pack
Number
Name
Stats
Effect
#57
Amalgam
Cost: 1, Power: 1
When destroyed, add Ressurected Amalgam to your hand.
#58
Skeeskee
Cost: 1, Power: 1
When allied cards are destroyed, raise this card’s power by 1.
#60
Basilisk
Cost: 3, Power: 2
When played, destroy enemy cards on affected tiles.
#65
Stone Golem
Cost: 1, Power: 4
When first enhanced, lower the power of enemy cards on affected tiles by 4.
Stranger than Fiction Pack
Number
Name
Stats
Effect
#62
Jabberwock
Cost: 2, Power: 6
When played, lower the power of allied and enemy cards on affected tiles by 1.
#63
Desert Sahagin
Cost: 1, Power: 3
When first enhanced, raise the power of allied cards on affected tiles by 4.
#64
Cavestalker
Cost: 2, Power: 4
When first enfeebled, lower the power of enemy cards on affected tiles by 2.
#67
Gi Specter
Cost: 0, Power: 2
Replace an ally and lower the power of allied and enemy cards on affected tiles by the replaced ally’s power.
Prehistoric Beasts Pack
Number
Name
Stats
Effect
#69
Disgorgon
Cost: 2, Power: 3
When played, raise position ranks by 2.
#70
Dragon
Cost: 3, Power: 5
When played, lower the power of enemy cards on affected tiles by 4.
#73
Bahba Velamyu
Cost: 1, Power: 2
When destroyed, lower the power of enemy cards on affected tiles by 1.
As we mentioned above, this list is a work in progress. We’ll continue to add more cards as we find them in-game to fully complete our Final Fantasy 7 Rebirth Queen’s Blood card list.
Final Fantasy 7 Rebirth expands the adventure to regions outside of Midgar, and we’ve got all the tips and strategies you need in our FF7 Rebirth guides hub.