Queen’s Blood is a new card game added in Final Fantasy 7 Rebirth, and it provides some of the best side content the RPG has to offer. There are Queen’s Blood players in nearly every major settlement, so we’re here to help you build a deck that can beat them all. Here’s where to find all Queen’s Blood cards in Final Fantasy 7 Rebirth.

Queen’s Blood Card List

There are 145 Queen’s Blood cards in total, and we’ve separated them by region–instead of listing them numerically–to make your search easier to manage. The regions below are shown in the order they appear throughout your journey, so try to collect all the cards you can before leaving a major location on the map.

Legendary cards are the best Queen’s Blood cards available, and often require you to complete special matches or side quests. We haven’t completed enough rank-ups and side challenges to unlock them all just yet, but we’ll continue to fill in the tables below as our in-game card list grows.

The Queen's Blood card game board
The Queen’s Blood card game board

Grasslands Cards

Number Name Stats Effect How to Get
#12 Cactuar

Cost: 1, Power: 1

Raise the power of allied cards on affected tiles by 3 while this card is in play. Defeat Nene in Kalm
#13 Crystalline Crab Cost: 1, Power: 1 Raise the power of allied cards on affected tiles by 2 while this card is in play. Defeat Ned in Kalm
#17 Screamer Cost: 3, Power: 1 None Defeat Zahira in Kalm
#107 Chocobo & Moogle Cost: 1, Power: 1 Raise power by 1 for each other enhanced allied card. Complete the A Rare Card Lost side quest in Kalm

Thorin’s Card Shop

Thorin’s Card Shop is a small shack in the Grasslands, located just east of Kalm. Thorin won’t have many cards to sell at first, but as you progress through the main story and reach new regions of the map, he’ll offer more legendary cards. Thorin sells cards that represent the summons for each region, so be sure to travel back to his shop every once in a while to find new cards for sale.

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Number Name Stats Effect How to Get
#98 Titan Cost: 2, Power: 5 When played, raise position ranks by 2. Purchase for 500 gil
#99 Kujata Cost: 3, Power: 6 When first enhanced, lower the power of enemy cards on affected tiles by 5. Reach Gongaga, then purchase for 500 gil
#100 Odin Cost: 2, Power: 3 Raise power by 2 for each enhanced enemy card. Reach Nibel, then purchase for 500 gil
#101 Phoenix Cost: 3, Power: 4 When destroyed, raise the power of allied cards on affected tiles by 5. Reach Junon, then purchase for 500 gil
#103 Alexander Cost: 3, Power: 4 Raise power by 3 for each other enfeebled allied card. Reach Corel, then purchase for 500 gil
#105 Bahamut Arisen Cost: 3, Power: 4 When played, spawn Elementals–cards that enhance when destroyed–in your empty positions. Reach Cosmo Canyon, then purchase for 500 gil
#108 Fat Chocobo Cost: 3, Power: 5 None Purchase for 500 gil

Junon Region Cards

Number Name Stats Effect How to Get
#21 Ogre Cost: 2, Power: 5 None Defeat the Moore twins in Under Junon
#24 Zemzelett Cost: 2, Power: 1 Raise the power of allied cards by 3 while this card is in play. Defeat Zogan in Under Junon
#27 Mindflayer Cost: 2, Power: 1 Lower the power of allied and enemy cards on affected tiles by 1 while this card is in play. Defeat Michaela in Crow’s Nest
#30 Flametrooper Cost: 1, Power: 3 When destroyed, lower the power of allied and enemy cards on affected tiles by 3. Defeat Neil in Crow’s Nest
#95 Ifrit Cost: 3, Power: 5 Raise power by 2 for each other enhanced allied card. Win the tournament on the Shinra-8 ship
#96 Shiva Cost: 2, Power: 3 When played, spawn Diamond Dust of power 2, 4, or 6 in empty positions. Defeat Isabelle in Under Junon
#113 Midgardsormr Cost: 3, Power: 6 When allied and enemy cards are destroyed, raise this card’s power by 1. Defeat Cameron in Crow’s Nest after reaching Blood Squire rank
#115 Terror of the Deep Cost: 3, Power: 2 Lower the power of allied and enemy cards on affected tiles by 1 while this card is in play. Win the tournament on the Shinra-8 ship

Corel Region Cards

Number Name Stats Effect How to Get
#23 Fleetwing Cost: 1, Power: 3 None Complete the Card Carnival Three-Card Stud challenge in Costa del Sol
#31 Spearhawk Cost: 1, Power: 1 Raise the power of allied cards on affected tiles by 2 while this card is in play. Complete the Card Carnival Spears and Needles challenge in Costa del Sol
#32 Sea Devil Cost: 3, Power: 1 When allied cards are played from hand, raise this card’s power by 1. Complete the Card Carnival Sea Devil by Night challenge in Costa del Sol
#35 Tonberry King Cost: 2, Power: 1 When allied cards are destroyed, raise this card’s power by 2. Complete the Card Carnival Kingly Clash challenge in Costa del Sol
#38 Bagnadrana Cost: 3, Power: 2 When enemy cards are played from hand, raise this card’s power by 1. Defeat Navalan in North Corel after reaching Blood Knight rank
#39 Cockatrice Cost: 2, Power: 3 When played, destroy allied and enemy cards on affected tiles. Defeat Rolf in North Corel
#41 Bomb Cost: 2, Power: 2 When destroyed, lower the power of allied and enemy cards on affected tiles by 4. Defeat Biff in North Corel
#109 Posh Chocobo Cost: 1, Power: 2 When you win the lane, receive a score bonus of 3. Complete the Card Carnival Go for Choco-Broke challenge in Costa del Sol
#110 Moogle Trio Cost: 2, Power: 1 When played, add both Moogle Mage and Moogle Bard to your hand. Complete the Card Carnival Mischief-Making Moogles challenge in Costa del Sol

Gold Saucer and Dustbowl

Many of the cards listed below are for sale inside the Gold Saucer, but they cost Gold Saucer Points (GP). You need to earn GP by getting high scores in the Gold Saucer mini-games found throughout the amusement park.

Number Name Stats Effect How to Get
#42 Thug Cost: 2, Power: 4 None Defeat Thug in the Dustbowl
#43 Death Claw Cost: 1, Power: 2 When enemy cards are destroyed, raise this card’s power by 1. Defeat Mary in the Dustbowl
#47 Joker Cost: 2, Power: 2 When allied and enemy cards are destroyed, raise this card’s power by 1. Defeat Pietro in the Dustbowl
#56 Grangalan Cost: 3, Power: 3 When played, add Grangalan Junior to your hand. Defeat Wize 3.0 Ver. 2.0 after reaching Blood Captain rank
#97 Ramuh Cost: 3, Power: 3 When played, lower the power of allied and enemy cards on affected tiles by 3. Defeat Lidrehl in the Haunted Hotel after reaching Blood Marquis rank
#112 Materia Guardian Cost: 3, Power: 5 When first enfeebled, lower the power of enemy cards on affected tiles by 6. Complete the Infrit’s 32-Bit Flames challenge in Wonderment Square
#114 Mythril Golem Cost: 3, Power: 8 None Complete the Luxury Real Estate challenge in Wonderment Square
#116 Gastropod Cost: 3, Power: 5 When first enhanced, lower the power of allied and enemy cards on affected tiles by 4. Complete the Succulent Succor challenge in Wonderment Square
#117 Custom Valkyrie Cost: 3, Power: 4 When played, lower the power of allied and enemy cards on affected tiles by 4. Complete the Behind Enemy Lines challenge in Wonderment Square
#118 Gigatrice Cost: 3, Power: 4 When played, destroy allied and enemy cards on affected tiles. Complete the Chadley the Callous challenge in Wonderment Square
#135 Chocobo Jockey Cost: 2, Power: 2 When you win the lane, receive a score bonus of 10. Buy the card for 150GP from the Chocobo Square GP Trader
#136 Speed Ranger Cost: 1, Power: 2 Raise power by 1 for each enhanced enemy card. Buy the card for 150GP from the Speed Square GP Trader
#137 Haunted Hotel Cost: 1, Power: 1 Raise the power of allied cards on affected tiles by 2 while this card is in play. Buy the card for 150GP from the Haunted Hotel GP Trader
#138 Skywheel Cost: 3, Power: 2 None Buy the card for 150GP from the Skywheel Square GP Trader
#139 Loveless Cost: 1, Power: 1 When played, raise the power of allied and enemy cards on affected tiles by 1. Buy the card for 150GP from the Event Square GP Trader
#140 Saucer Squad Cost: 2, Power: 3 None Buy the card for 150GP from the Wonderment Square GP Trader
#141 Dio Cost: 3, Power: 4 Raise power by 1 for each other enhanced allied and enemy card. Buy the card for 150GP from the Battle Square GP Trader
#143 Sephiroth Cost: 3, Power: 4 When played, destroy enemy cards on affected tiles. Complete the Boot Camp challenge in Wonderment Square

Gongaga Region Cards

Number Name Stats Effect How to Get
#53 Maloceros Cost: 3, Power: 5 When you win the lane, receive a score bonus of 10. Defeat Regina in Gongaga Village after reaching Blood Tactician rank
#55 Great Malboro Cost: 3, Power: 3 When played, lower the power of allied and enemy cards on affected tiles by 6. Defeat Zhijun in Gongaga Village
#59 Griffon Cost: 0, Power: 1 Replace an ally and raise the power of allied cards on affected tiles by the replaced ally’s power. Defeat Oscar in Gongaga Village

Cosmo Canyon Region Cards

Number Name Stats Effect How to Get
#51 Insectoid Chimera Cost: 0, Power: 2 Destroy an allied card and replace it. Defeat Robin in Cosmo Canyon
#61 Reapertail Cost: 1, Power: 3 When first enfeebled, lower the power of enemy cards on affected tiles by 2. Defeat Bernard in Cosmo Canyon
#66 Two Face Cost: 2, Power: 3

Enhanced: raise power of allied and enemy cards on affected tiles by 4.

Enfeebled: lower their power by 4.

Defeat Ka’dina in Cosmo Canyon

Nibel Region Cards

Number Name Stats Effect How to Get
#68 Valron Cost: 2, Power: 3 Raise power by 2 for each other enfeebled allied card. Defeat Turner in Nibelheim
#71 Twin Brain Cost: 1, Power: 1 When played, raise position ranks by 2. Defeat Dale in Nibelheim

Queen’s Blood Booster Packs

Booster packs are small groups of cards that can be purchased from any card vendor you find in the world. Much like with Thorin’s Card Shop, card vendors will offer more and more booster packs as you progress through the main story. Once you unlock a booster pack, every card vendor will sell it, even if you return to earlier regions in the game.

Suppressive Strikers Pack

Number Name Stats Effect
#2 Riot Trooper Cost: 2, Power: 3 None
#6 Toxirat Cost: 2, Power: 2 When played, lower the power of allied and enemy cards on affected tiles by 3.
#16 Devil Rider Cost: 2, Power: 4 None
#18 Flan Cost: 1, Power: 2 None

Ruffians Pack

Number Name Stats Effect
#3 Grenadier Cost: 2, Power: 1 When played, lower the power of enemy cards on affected tiles by 4.
#10 Mandragora Cost: 1, Power: 1 When played, add Mandragora Minion to your hand.
#14 Quetzalcoatl Cost: 2, Power: 3 None
#15 Zu Cost: 2, Power: 2 None

Weird & Wicked Pack

Number Name Stats Effect
#19 Crawler Cost: 1, Power: 2 None
#20 Archdragon Cost: 1, Power: 3 When played, lower the power of enemy cards on affected tiles by 3.
#26 Capparwire Cost: 1, Power: 3 When played, lower the power of allied and enemy cards on affected tiles by 1.

Shut Up ‘n’ Drive Pack

Number Name Stats Effect
#22 Deathwheel Cost: 1, Power: 1 When played, lower the power of allied and enemy cards on affected tiles by 3.
#25 Ignilisk Cost: 1, Power: 1 Raise the power of allied cards on affected tiles by 2 while this card is in play.
#28 Scrutineye Cost: 1, Power: 1 Raise the power of allied and enemy cards on affected tiles by 1 while this card is in play.
#29 Hell Rider II Cost: 3, Power: 5 When played, lower the power of enemy cards on affected tiles by 3.

High Seas Horror Pack

Number Name Stats Effect
#33 Shoalopod Cost: 2, Power: 1 Raise the power of allied cards on affected tiles by 4 while this card is in play.
#34 Crown Lance Cost: 2, Power: 2 When played, lower the power of allied and enemy cards on affected tiles by 2.

Uncanny Terrors Pack

Number Name Stats Effect
#36 Sandhog Pie Cost: 1, Power: 1 When destroyed, raise the power of allied cards on affected tiles by 3.
#37 Bloatfloat Cost: 1, Power: 1 When destroyed, lower the power of allied and enemy cards on affected tiles by 4.
#40 Heatseeker Cost: 1, Power: 1 When destroyed, add Heatseeker Minion to your hand.

Heavy Hitters Pack

Number Name Stats Effect
#44 Landworm Cost: 3, Power: 5 When enemy cards are destroyed, raise this card’s power by 2.
#45 Sandspitter Cost: 2, Power: 3 When played, lower the power of allied and enemy cards on affected tiles by 1.
#46 Chimera Cost: 2, Power: 4 Raise power by 2 for each enfeebled enemy card.
#54 Grandhorn Cost: 0, Power: 3 Destroy an allied card and replace it.

Jungle Arcanum Pack

Number Name Stats Effect
#48 Amphidex Cost: 1, Power: 2 The first time this card is enhanced, raise the power of allied cards on affected tiles by 3.
#49 Frightflower Cost: 1, Power: 1 When destroyed, raise the power of allied and enemy cards on affected tiles by 2.
#50 Gagighandi Cost: 2, Power: 4 When first enhanced, lower the power of enemy cards on affected tiles by 2.
#52 Gigantoad Cost: 0, Power: 3 Destroy an allied card and replace it.

Chimerical Creatures Pack

Number Name Stats Effect
#57 Amalgam Cost: 1, Power: 1 When destroyed, add Ressurected Amalgam to your hand.
#58 Skeeskee Cost: 1, Power: 1 When allied cards are destroyed, raise this card’s power by 1.
#60 Basilisk Cost: 3, Power: 2 When played, destroy enemy cards on affected tiles.
#65 Stone Golem Cost: 1, Power: 4 When first enhanced, lower the power of enemy cards on affected tiles by 4.

Stranger than Fiction Pack

Number Name Stats Effect
#62 Jabberwock Cost: 2, Power: 6 When played, lower the power of allied and enemy cards on affected tiles by 1.
#63 Desert Sahagin Cost: 1, Power: 3 When first enhanced, raise the power of allied cards on affected tiles by 4.
#64 Cavestalker Cost: 2, Power: 4 When first enfeebled, lower the power of enemy cards on affected tiles by 2.
#67 Gi Specter Cost: 0, Power: 2 Replace an ally and lower the power of allied and enemy cards on affected tiles by the replaced ally’s power.

Prehistoric Beasts Pack

Number Name Stats Effect
#69 Disgorgon Cost: 2, Power: 3 When played, raise position ranks by 2.
#70 Dragon Cost: 3, Power: 5 When played, lower the power of enemy cards on affected tiles by 4.
#73 Bahba Velamyu Cost: 1, Power: 2 When destroyed, lower the power of enemy cards on affected tiles by 1.

As we mentioned above, this list is a work in progress. We’ll continue to add more cards as we find them in-game to fully complete our Final Fantasy 7 Rebirth Queen’s Blood card list.

Final Fantasy 7 Rebirth expands the adventure to regions outside of Midgar, and we’ve got all the tips and strategies you need in our FF7 Rebirth guides hub.

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